Tag Archives: Characters

The Top Secret Guide to Storytelling

Once upon a time I used to have way more free time. Back before I grew up, got a job, and got into this writing thing, I had to look around and try to find things to keep me occupied.

I’m kinda hating the former me, just thinking about it.

Anyway, one of the things I used to do to flush my valuable time down the toilet was to watch the directors commentaries on DVDs. I don’t know what it was that compelled me to do this. On the whole listening to directors commentaries is about as interesting as watching paint dry. But one of them taught me something that has stuck with me to this very day.

It was the commentary for Top Secret that unveiled this incredible revelation. If you’ve never heard of Top Secret it’s a comedy made by the same guy who made Airplane If you’ve never heard of Airplane then you’re dead to me.

The guys on the commentary were talking about what made Airplaine such a success and what it was about Top Secret that had resulted in its relative failure. Now keep in mind that Airplane and Top Secret are both off-the-wall joke-a-minute comedies. Their worlds are completely nonsensical constructs that allow for the most bizzare situations imaginable to pass unremarked upon by the rest of the characters in the world.

So what was the difference between Airplane and Top Secret? Where the jokes funnier in Airplane? Did it have a better production value?

According to the directors it was none of these things. The thing that made Airplane a better film than Top Secret was story.

“Story?” you ask. “That’s the crucial element? In an unbelievably off the wall movie like Airplane? Surely you’re joking!”

I’m not joking. And don’t call me Shirley.

See, Top Secret had some semblance of setting and there were tons of jokes, but there was nothing memorable about the characters, and no real sense of what they were trying to accomplish.

Conversely in Airplane, we know exactly who the characters are and what they’re trying to accomplish. The former pilot with a fear a flying has to fly a plane with hundreds of sick passengers and his stewardess ex-girlfriend on board and land it safely.

It’s not an original story by any means. In fact it was based scene for scene off of another movie, and even stole some of its dialogue. It doesn’t even come close to taking the story seriously. But the story is there.

And even back then, when being a writer was the farthest thing from my mind, I latched on to that concept.

Story matters.

Special effects, fancy writing style, bizzare characters, none of those things come close to being as important as story. It doesn’t even have to be an original story. I’ve said it before and I’ll say it again: you’re never going to write a completely original story.

Characters are not stories. Worlds are not stories. Concepts are not stories.

Nothing wrong with those things, but they can’t be central in your mind. Got a great idea for a surreal world, filled with fantastic creatures, where logic works differently, and everyone eats cupcakes? Good. Now push all that to the back of your mind, and figure out the story.

In the end, it’s the only thing that matters.

Addendum:

I realize I’ve been somewhat vague about this idea of the “story.” If you’re interested in specifics I recommend you check out Kristen Lamb’s Blog. When she isn’t preaching the gospel of social media she has great posts detailing how to craft a story that works.

The Soul of the Story [Guest Post by Don Whittington]

[Today I've got something super special for you guys. I'm all psyched up about it. I'm doing my little jumping up and down dance that always drives my dog crazy. That's how excited I am.

Why am I so excited? Because today it is my pleasure to present to you a guest post by one of my favourite bloggers ever. Don Whittington writes The Automat, a breathtaking blog about art and life. If you haven't heard of The Automat, you're not alone. In my opinion, Don's work is criminally under-appreciated. Seriously. Someone should go to jail. If you like art even a tiny little bit you should go and check out his blog. But first, read this.]

Albert asked if I would do a guest spot here, and I admit that I am somewhat reluctant to write about writing. Part of what I believe to be wrong with the current state of fiction is that so many people are writing about writing they never get around to writing a decent story. But equally, I know from having been a beginner myself once upon a time, there are certain questions that never get answered, and if someone would just answer them for you, you could get better.

I am going to answer them for you. Sort of.

Myth number one: Writing must be good to sell well.

Are you kidding me? We have all read best-selling books filled with ham-handed sentence constructions, grammatical errors, misspellings, and glaring errors of fact. It should be apparent to anyone not born this morning that good writing is not the issue. The fact is, your use of language can be perfect and the world will yawn. Your plot construction can be a masterpiece of scene and sequel and everyone will ignore you at once and with spectacular harmony. This happens when you suffer from SPW: Shitty, Pretty Writing. You are reading SPW when everything seems extraordinarily well written, but you are still bored out of your mind. Most people, once aware of it, can get beyond this stage and conquer SPW, but sadly, some never do.

Language is important; language is integral to how your story functions even as your car’s parts contribute to its handling on the road. But people don’t buy fuel injectors, they buy Porsches. Here are things no editor cares about: “I wrote 3,000 words today!” “I have fifteen Chapters!” “I wrote a great log line!” “I framed my outline and hung it on the wall!” Here is what they do care about: “My protagonist is in so much trouble.” “That choice has destroyed her marriage.” “I killed my child!” “Timmy fell down the well.”

Story, story, story, story, story…(repeat 3,000 times and say, “I wrote 3,000 words today!”)

You’ve written 110,000 words but do you have a story? A real story and not some mood flecked throwaway crap destined for the mountain of forgotten New Yorker pseudo-intellectual-paeans-to-solipsistic-omphaloskepsis. Here’s how you tell.

Drum roll:

A real story can only occur when characters, about whom the reader has come to care, experience change or growth.

High hat!

I made that up years ago and it borrows heavily from everything everybody else made up before me, which is to say, I may well have stolen it. Hope so. It works.

Other things matter in that they help satisfy these conditions. Drama occurs when good people make bad choices. Pinocchio is like a little lesson in how to tell a story. He makes the wrong choice again and again and again. But a bad choice is not enough by itself. Something has to be at stake. Pinocchio can only redeem himself if he saves his father who is about to die because of Pinocchio’s poor choice.

Other details should be seen to. Does your protagonist have obstacles appropriate for his challenge?

John wanted pickles with his sandwich, but he knew that if he opened the jar, the dragon would devour his neighbor, Mrs. Jennison. “You can live without a pickle, John,” said his practical yet secretly tormented and surprisingly stunning wife Jane. “Never. I need only fashion a spiny armor from these bits of artichoke…”

In writing classes people practice exercises in which they ask the “What if?” question to arrive at story ideas. This is a great exercise, but remember to follow it up with the “So what?” question.

“What if everyone in the world suddenly had good breath?”

Remember that a story does not have to be complicated to enthrall. It simply has to be honest and effective. You get your readers to care about your character by caring yourself, as the writer. But readers have expectations. If your character suddenly steps out of character because that’s how you outlined the story, your reader will drop you in a heartbeat. People are subject to cause and effect, just as things are. During the telling of your story, you have probably rendered your outline obsolete. When characters begin to live, they sometimes do things you didn’t expect or want. Tough. That’s the briar patch we all want to be thrown into. Send your outline to sit in the corner with the people who count “was’s” and “POV” slips. Meanwhile, you follow your now grown-up, three-dimensional character who is changing the world, baby.

Don’t get too worried about how complicated your story is. That is a plot question, and those bits of business are plot points. Plot serves story, but it is not story by itself. People are stories. Plots don’t buy books, people do. (Though people also sometimes buy plots for when they’re done being people, but that’s another story.) Anyway, complications are not that important. At the end of the day, the vast majority of stories can be ground down to three types:

Kicking someone’s ass.

Winning someone’s heart.

Living with the consequences of having failed to kick someone’s ass and/or win their heart.

Simplistic? You bet, and thank God, because deep down we writers often are just not very smart.

Myth number 2.

Myth number 2 is that when you start out numbering things there have to be others.

[My thanks to Don for so graciously writing this post. And if you're too lazy to scroll up to the top of the page to click the link to his blog, here it is again. Go. Read. You will be amazed.]